Johannes Wallroth over at his programming page here, has released his PacWorld shareware game as freeware and published the source code under a public domain license. The game is written with CDX (of course!) and features several worlds and levels, beautiful graphics and sound effects, bonus items, offscreen tunnels, locked rooms and highscores. So check it out!
CDX mirror in Portugese
Geovanni Soares informed me that he has put up a CDX mirror in Portugese. The layout is altered from this site but the content is the same. You can visit the CDX Portugese mirror here.
New CDXMap format editor available
Posted Edit32 map editor to the tools page. This editor allows you to edit CDXMap format files.
Updated CDX libraries for VC++ 6.0 and C++ Builder 3.0
Posted an updated CVS snapshot today
Posted updated libraries for VC++ 6.0/x86 and Borland C++ Builder 3.0/x86.
Visual C++ examples updated for CDX 3.0
Updated the Visual C++ example files to use CDX 3.0. They all should compile and run properly now. Let me know (alphax86@alltel.net) if any problems show up.
Minor update to CDX site
Added a link to the CDX page on Source Forge to the main startup page directly under the Current FAQ link.
New examples for CDX available
Added cdxTetris and cdxTicTacToe to the examples page.
CDX 3.0 FAQ updated
Updated the FAQ page to bring it more up to speed wtih CDX 3.0. I removed the references to the internal member variables and instead used the new Accessor functions (GetDC, GetDD). There was also a question on how to access the CDX CVS, so I revised the information to include the paths to the SourceForge CVS. I reworked the m_DC question since it was all about the internal variable, so I made it more of a generic “How do I call GDI …” question with a short example.
Added Mark Kruse to the Maintainers page.
CDX book updates and release info
I haven’t said much about the CDX book up until now so here’s an update. The book has been delayed due to technical reasons and the fact that we’re upgrading it to the latest CVS version. Once the final CD gets delivered, it will contain the absolute latest version of the library. We’re also getting it to work with C++ Builder 5 with the help of Charlie Calvert (who’s also doing the tech check on the book). The book does contain a full working real-time strategy engine and game (fantasy based) but also contains 20 working arcade style games ranging from overhead shooters to side scrolling platform games. Complete source of course is provided so you can jump right into making your own games very easily. The arcade game source code will be made available on the website once it’s been updated with the lastest version. Other than that, things are progressing well and we’ll get it out to you as soon as possible.