Work has started on CDX 4.0!

Work has begun on CDX 4.0 and there is some chattering on the maintainers list on exactly how it will be implemented. The current goal is to make it “driver” based where we can almost plug-n-play different implementation without changing the actual interface that the application sees. This should allow us much flexability when trying to support different APIs.

As an example, this will allow us to continue supporting DirectX 3.0 (for use on WinNT) but will also allow us to more fully take advantage of DirectX 8.1 without having to resort to the lowest common denomimator, or using a million #ifdef’s.

If you wish to join in on the discussion, head over to the CDX Maintainers list and start posting!

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