CDX Reboot version 4.0

CDX is coming back. A game development library I’ve kept alive for over 10 years still has a place for developers. Over the coming months you’ll see changes and enhancements to the site along with new releases of the library.

The principles of the library still hold true today. Simplify DirectX code by focusing in game code. Provide simple game style wrappers like sprites and screens to developers allowing them to code games, not plumbing. The principles will continue into version 4.0 of the library.

There are a lot of other changes going on around here too. The site has been migrated and moved to WordPress, a fantasitic and highly extensible blogging and content management platform. The codebase will be updated to the latest DirectX releases and moved from SourceForge to CodePlex. XNA 4.0 support will be added and the library will move into the managed world, allowing for its use on Windows PCs, XBox 360 consoles, and Windows Phone 7 devices.

Stay tuned and sit back. We’re back and things are about to get a whole lot busy around here again.

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Long overdue update

Its come to my attention that I’ve been slacking on updating, so here’s a short rundown.

CDX still ownz.

However we need to get the documentation updated, so if anyone is interested, drop me a line and I’ll fill you in.

Also, if you have any CDX related projects and you want to get them plugged, also drop me a line and I’ll see what I can do.

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Work has started on CDX 4.0!

Work has begun on CDX 4.0 and there is some chattering on the maintainers list on exactly how it will be implemented. The current goal is to make it “driver” based where we can almost plug-n-play different implementation without changing the actual interface that the application sees. This should allow us much flexability when trying to support different APIs.

As an example, this will allow us to continue supporting DirectX 3.0 (for use on WinNT) but will also allow us to more fully take advantage of DirectX 8.1 without having to resort to the lowest common denomimator, or using a million #ifdef’s.

If you wish to join in on the discussion, head over to the CDX Maintainers list and start posting!

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CDX 3.1 released

The latest version of CDX, 3.1, is now available.

CDX is a free, open source, GDK (Game Development Kit) which is comprised of a set of C++ wrapper classes for writing Windows games.

This release supports DirectX 8 and contains the lastest version from CVS including pre-built
libraries for Visual Studio, Example programs (and source) and 5 games from the CDX community (including source).

A new, updated help file is included that contains a complete class reference for the system. This documentation is still not complete but is generated from the source code so will be updated as time permits.

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CDX3d project added to repository

The long sought after CDX3d Library, using DX8, is now on the cdx CVS repository. The library is as of yet incomplete and is a work in progress.

I have forgotten to upload what examples I have made to date to the CVS repository but I will add those later today. Expect frequent changes to code and new class additions ariving soon.

Update courtesy of Jacek Ringwelski

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Alpha libraries uploaded to website

The CDX libraries for NT/Alpha have been uploaded to the website and are listed on the same page as the X86 libraries.

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Uploaded Website HTML to CVS

I’ve uploaded the HTML files that make up the website to the CVS so that we can start making the site a more collaborative effort.

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Uploaded new CVS snapshot to website

A new Feb 18, 2001 snapshot is available on the CDX Website. This snapshot includes the newly uploaded examples.

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CDXMouse added and new version for VC++ 6

Uploaded a new version of CDX straight from the CVS. VC++ 6 libs are the only thing available as of yet. Borland ones will be put up as soon as I can get someone to compile them.

Also added CDXMouse to the addons page.

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CDX Mappy Demo on examples page now

Dave Taylor emailed me a CDX Mappy Demo to place on the Examples page, so I did just that!

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